SEARCH:

+"Enchantment (3293)

123456789101112131415 > >>
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Aqueous Form
Aqueous Form Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Commander Legends (Common)
Other Versions
Theros (Common)
Arachnoform
Arachnoform 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has reach, and is every creature type.

Kaldheim (Common)
Arachnus Web
Arachnus Web 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Double Masters 2022 (Common)
Other Versions
Magic 2012 (Common)
Modern Masters 2017 Edition (Common)
Arasta of the Endless Web
Arasta of the Endless Web 2GreenGreen (4)
Legendary Enchantment Creature — Spider (3/5)

Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Commander Masters (Rare)
Other Versions
Theros Beyond Death (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Arboreal Alliance
Arboreal Alliance Variable ColorlessGreenGreen (2)
Enchantment

When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token.

Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Arboria
Arboria 2GreenGreen (4)
World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

Dominaria Remastered (Rare)
Other Versions
Legends (Uncommon)
Masters Edition III (Rare)
Arcane Adaptation
Arcane Adaptation 2Blue (3)
Enchantment

As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Ixalan (Rare)
Arcane Bombardment
Arcane Bombardment 4RedRed (6)
Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Streets of New Capenna (Mythic Rare)
Arcane Flight
Arcane Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Dominaria (Common)
Arcane Laboratory
Arcane Laboratory 2Blue (3)
Enchantment

Each player can't cast more than one spell each turn.

Urza's Saga (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Arcane Melee
Arcane Melee 4Blue (5)
Enchantment

Instant and sorcery spells cost 2 less to cast.

Commander 2013 Edition (Rare)
Other Versions
Avacyn Restored (Rare)
Arcane Teachings
Arcane Teachings 2Red (3)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +2/+2 and has "Tap: This creature deals 1 damage to any target."

Tenth Edition (Uncommon)
Other Versions
Judgment (Common)
Arcanum Wings
Arcanum Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Aura swap 2Blue (2Blue: Exchange this Aura with an Aura card in your hand.)

Future Sight (Uncommon)
Archery Training
Archery Training White (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has "Tap: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Urza's Destiny (Uncommon)
Archetype of Aggression
Archetype of Aggression 1RedRed (3)
Enchantment Creature — Human Warrior (3/2)

Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.

Born of the Gods (Uncommon)
Archetype of Courage
Archetype of Courage 1WhiteWhite (3)
Enchantment Creature — Human Soldier (2/2)

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

Born of the Gods (Uncommon)
Archetype of Endurance
Archetype of Endurance 6GreenGreen (8)
Enchantment Creature — Boar (6/5)

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

Born of the Gods (Uncommon)
Archetype of Finality
Archetype of Finality 4BlackBlack (6)
Enchantment Creature — Gorgon (2/3)

Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

Born of the Gods (Uncommon)
Archetype of Imagination
Archetype of Imagination 4BlueBlue (6)
Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

Commander 2018 (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Architect of Restoration
Architect of Restoration (0)
Enchantment Creature — Fox Monk (3/4)

Vigilance

Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

Kamigawa: Neon Dynasty (Rare)
Archmage Ascension
Archmage Ascension 2Blue (3)
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Zendikar (Rare)
Ardent Plea
Ardent Plea 1WhiteBlue (3)
Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Alara Reborn (Uncommon)
Virtue of Loyalty (Ardenvale Fealty)
Virtue of Loyalty (Ardenvale Fealty) 1White (2)
Instant — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

Wilds of Eldraine (Mythic Rare)
Arenson's Aura
Arenson's Aura 2White (3)
Enchantment

White, Sacrifice an enchantment: Destroy target enchantment.

3BlueBlue: Counter target enchantment spell.

Ice Age (Common)
Other Versions
Fifth Edition (Uncommon)
Arguel's Blood Fast
Arguel's Blood Fast 1Black (2)
Legendary Enchantment

1Black, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

From the Vault: Transform (Mythic Rare)
Other Versions
Ixalan (Rare)
Aria of Flame
Aria of Flame 2Red (3)
Enchantment

When Aria of Flame enters the battlefield, each opponent gains 10 life.

Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

Modern Horizons (Rare)
Armadillo Cloak
Armadillo Cloak 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

Eternal Masters (Uncommon)
Other Versions
Invasion (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Archenemy (Common)
Vintage Masters (Uncommon)
Armament of Nyx
Armament of Nyx 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Journey into Nyx (Common)
Armed with Proof
Armed with Proof 2White (3)
Enchantment

When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip 2.

Murders at Karlov Manor Commander (Rare)
Arming Gala
Arming Gala 3GreenWhite (5)
Enchantment

At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.

Streets of New Capenna Alchemy (Rare)
Armistice
Armistice 2White (3)
Enchantment

3WhiteWhite: You draw a card and target opponent gains 3 life.

Commander 2014 (Rare)
Other Versions
Mercadian Masques (Rare)
Armor of Faith
Armor of Faith White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

White: Enchanted creature gets +0/+1 until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Armor of Thorns
Armor of Thorns 1Green (2)
Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

Vintage Masters (Common)
Other Versions
Mirage (Common)
Armored Ascension
Armored Ascension 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Magic 2011 (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Magic 2010 (Uncommon)
Arms Race
Arms Race 3Red (4)
Enchantment

3Red: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

The Brothers' War (Uncommon)
Arni Slays the Troll
Arni Slays the Troll RedGreen (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Target creature you control fights up to one target creature you don't control.

II — Add Red. Put two +1/+1 counters on up to one target creature you control.

III — You gain life equal to the greatest power among creatures you control.

Kaldheim (Uncommon)
Arnjlot's Ascent
Arnjlot's Ascent 1BlueBlue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Target creature gains flying until end of turn.

Ice Age (Common)
Arrest
Arrest 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Jumpstart 2022 (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Mirrodin (Common)
Scars of Mirrodin (Common)
Return to Ravnica (Uncommon)
Modern Masters 2015 Edition (Common)
Arterial Alchemy
Arterial Alchemy 2Red (3)
Enchantment

When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip 2.

Innistrad: Crimson Vow Commander (Rare)
Artifact Possession
Artifact Possession 2Black (3)
Enchantment — Aura

Enchant artifact

Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without Tap in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.

Antiquities (Common)
Artifact Ward
Artifact Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.

Antiquities (Common)
Artificer Class
Artificer Class 1Blue (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

The first artifact spell you cast each turn costs 1 less to cast.

1Blue: Level 2

//Level_2//

When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

5Blue: Level 3

//Level_3//

At the beginning of your end step, create a token that's a copy of target artifact you control.

Commander Legends: Battle for Baldur's Gate (Rare)
Artificer's Hex
Artificer's Hex Black (1)
Enchantment — Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

Magic 2014 Core Set (Uncommon)
Artificer's Intuition
Artificer's Intuition 1Blue (2)
Enchantment

Blue, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

Fifth Dawn (Rare)
As Foretold
As Foretold 2Blue (3)
Enchantment

At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay 0 rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

Doctor Who Commander (Rare)
Other Versions
Amonkhet (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
Double Masters 2022 (Mythic Rare)
Wilds of Eldraine Enchanting Tales (Rare)
As Luck Would Have It
As Luck Would Have It Green (1)
Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Unstable (Rare)
Ascent of the Worthy
Ascent of the Worthy 1WhiteBlack (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.

III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Kaldheim (Uncommon)
Asceticism
Asceticism 3GreenGreen (5)
Enchantment

Creatures you control have hexproof.

1Green: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Asha's Favor
Asha's Favor 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

Conflux (Common)
Ashes of the Abhorrent
Ashes of the Abhorrent 1White (2)
Enchantment

Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

Ixalan (Rare)
Ashiok's Erasure
Ashiok's Erasure 2BlueBlue (4)
Enchantment

Flash

When Ashiok's Erasure enters the battlefield, exile target spell.

Your opponents can't cast spells with the same name as the exiled card.

When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

Theros Beyond Death (Rare)
Ashling's Prerogative
Ashling's Prerogative 1Red (2)
Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)

Each creature with mana value of the chosen quality has haste.

Each creature without mana value of the chosen quality enters the battlefield tapped.

Lorwyn (Rare)
Aspect of Gorgon
Aspect of Gorgon 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

Journey into Nyx (Common)
Aspect of Lamprey
Aspect of Lamprey 3Black (4)
Enchantment — Aura

Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.

Enchanted creature has lifelink.

Theros Beyond Death (Common)
Aspect of Manticore
Aspect of Manticore 2Red (3)
Enchantment — Aura

Flash

Enchant creature

When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.

Enchanted creature gets +2/+0.

Theros Beyond Death (Common)
Aspect of Mongoose
Aspect of Mongoose 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

Time Spiral (Uncommon)
Aspect of Wolf
Aspect of Wolf 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Fifth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Assault Formation
Assault Formation 1Green (2)
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.

2Green: Creatures you control get +0/+1 until end of turn.

Jumpstart (Rare)
Other Versions
Dragons of Tarkir (Rare)
Iconic Masters (Uncommon)
Assemble the Entmoot
Assemble the Entmoot 3Green (4)
Enchantment

Creatures you control have reach.

Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Assemble the Legion
Assemble the Legion 3RedWhite (5)
Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

Magic The Gathering—Fallout (Rare)
Other Versions
Gatecrash (Rare)
Streets of New Capenna Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
Ravnica Remastered (Rare)
Assemble the Players
Assemble the Players 1White (2)
Enchantment

You may look at the top card of your library any time.

Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

Murders at Karlov Manor (Rare)
Astral Drift
Astral Drift 2White (3)
Enchantment

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling 2White (2White, Discard this card: Draw a card.)

Ikoria Commander (Rare)
Other Versions
Modern Horizons (Rare)
Astral Slide
Astral Slide 2White (3)
Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Vintage Masters (Uncommon)
Other Versions
Onslaught (Uncommon)
Astral Wingspan
Astral Wingspan 4Blue (5)
Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Enchant creature

When Astral Wingspan enters the battlefield, draw a card.

Enchanted creature gets +2/+2 and has flying.

March of the Machine (Uncommon)
At Knifepoint
At Knifepoint 1BlackRed (3)
Enchantment

As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you commit a crime, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

Outlaws of Thunder Junction (Uncommon)
Athreos, God of Passage
Athreos, God of Passage 1WhiteBlack (3)
Legendary Enchantment Creature — God (5/4)

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

Secret Lair Drop (Mythic Rare)
Other Versions
Journey into Nyx (Mythic Rare)
Athreos, Shroud-Veiled
Athreos, Shroud-Veiled 4WhiteBlack (6)
Legendary Enchantment Creature — God (4/7)

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

At the beginning of your end step, put a coin counter on another target creature.

Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

Theros Beyond Death (Mythic Rare)
Attrition
Attrition 1BlackBlack (3)
Enchantment

Black, Sacrifice a creature: Destroy target nonblack creature.

Masterpiece Series: Amonkhet Invocations (Special)
Other Versions
Urza's Destiny (Rare)
Magic: The Gathering-Commander (Rare)
Attunement
Attunement 2Blue (3)
Enchantment

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

Urza's Saga (Rare)
Audacity
Audacity Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Audacity is put into a graveyard from the battlefield, draw a card.

The Brothers' War (Uncommon)
Aura Flux
Aura Flux 2Blue (3)
Enchantment

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2."

Urza's Legacy (Common)
Aura Fracture
Aura Fracture 2White (3)
Enchantment

Sacrifice a land: Destroy target enchantment.

Prophecy (Common)
Aura of Dominion
Aura of Dominion BlueBlue (2)
Enchantment — Aura

Enchant creature

1, Tap an untapped creature you control: Untap enchanted creature.

Champions of Kamigawa (Uncommon)
Aura of Silence
Aura of Silence 1WhiteWhite (3)
Enchantment

Artifact and enchantment spells your opponents cast cost 2 more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Commander 2015 (Uncommon)
Other Versions
Weatherlight (Uncommon)
Tenth Edition (Uncommon)
Aura Shards
Aura Shards 1GreenWhite (3)
Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Invasion (Uncommon)
Auramancer's Guise
Auramancer's Guise 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Planar Chaos (Uncommon)
Aurification
Aurification 2WhiteWhite (4)
Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Onslaught (Rare)
Authority of the Consuls
Authority of the Consuls White (1)
Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Autumnal Gloom
Autumnal Gloom 2Green (3)
Enchantment

Black: Mill a card.

Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Shadows over Innistrad (Uncommon)
Aven Shrine
Aven Shrine 1WhiteWhite (3)
Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Awaken the Ancient
Awaken the Ancient 1RedRedRed (4)
Enchantment — Aura

Enchant Mountain

Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Magic 2014 Core Set (Rare)
Awaken the Sky Tyrant
Awaken the Sky Tyrant 3Red (4)
Enchantment

When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.

Commander 2015 (Rare)
Awakened Awareness
Awakened Awareness Variable ColorlessBlueBlue (2)
Enchantment — Aura

Enchant artifact or creature

When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.

As long as enchanted permanent is a creature, it has base power and toughness 1/1.

Kamigawa: Neon Dynasty (Uncommon)
Awakening
Awakening 2GreenGreen (4)
Enchantment

At the beginning of each upkeep, untap all creatures and lands.

Stronghold (Rare)
Awakening Zone
Awakening Zone 2Green (3)
Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add Colorless."

Streets of New Capenna Commander (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Magic: The Gathering-Commander (Rare)
Planechase 2012 Edition (Rare)
Planechase Anthology (Rare)
Double Masters (Rare)
Awesome Presence
Awesome Presence Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked unless defending player pays 3 for each creature they control that's blocking it.

Alliances (Common)
Axis of Mortality
Axis of Mortality 4WhiteWhite (6)
Enchantment

At the beginning of your upkeep, you may have two target players exchange life totals.

Ixalan (Mythic Rare)
Aysen Highway
Aysen Highway 3WhiteWhiteWhite (6)
Enchantment

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Homelands (Rare)
Ayula's Influence
Ayula's Influence GreenGreenGreen (3)
Enchantment

Discard a land card: Create a 2/2 green Bear creature token.

Modern Horizons (Rare)
Azusa's Many Journeys
Azusa's Many Journeys 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — You may play an additional land this turn.

II — You gain 3 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Back from the Brink
Back from the Brink 4BlueBlue (6)
Enchantment

Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.

Innistrad (Rare)
Back to Basics
Back to Basics 2Blue (3)
Enchantment

Nonbasic lands don't untap during their controllers' untap steps.

Ultimate Masters (Rare)
Other Versions
Urza's Saga (Rare)
Backfire
Backfire Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Bad Moon
Bad Moon 1Black (2)
Enchantment

Black creatures get +1/+1.

Duel Decks Anthology, Garruk vs. Liliana (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Time Spiral "Timeshifted" (Special)
Duel Decks: Garruk vs. Liliana (Rare)
Commander 2014 (Rare)
Baffling End
Baffling End 1White (2)
Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Rivals of Ixalan (Uncommon)
Baleful Eidolon
Baleful Eidolon 1Black (2)
Enchantment Creature — Spirit (1/1)

Bestow 4Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Enchanted creature gets +1/+1 and has deathtouch.

Theros (Common)
Bamboo Grove Archer
Bamboo Grove Archer 1Green (2)
Enchantment Creature — Snake Archer (3/3)

Defender, reach

Channel — 4Green, Discard Bamboo Grove Archer: Destroy target creature with flying.

Kamigawa: Neon Dynasty (Common)
Baneful Omen
Baneful Omen 4BlackBlackBlack (7)
Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.

Rise of the Eldrazi (Rare)
Banewasp Affliction
Banewasp Affliction 1Black (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, that creature's controller loses life equal to its toughness.

Shards of Alara (Common)
Banish to Another Universe
Banish to Another Universe 4White (5)
Enchantment

Affinity for historic permanents (This spell costs 1 less to cast for each artifact, legendary, and/or Saga permanent you control.)

When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.

Doctor Who Commander (Uncommon)
123456789101112131415 > >>
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue